The first game in the series, simply titled Prince of Persia, was created by Jordan Mechner after the success of Karateka. Drawing from multiple sources of inspiration, including the Arabian Nights stories, the films like Raiders of the Lost Ark and The Adventures of Robin Hood. The protagonist’s character animation was created using a technique called Rotoscope, with Mechner using his brother as the model for the titular prince. Despite the success of the game, Mechner enrolled in New York University‘s film department, producing an award-winning short film during his time there, before finally returning to Brøderbund four years later to make a sequel to the original game. Production for the game, Prince of Persia 2: The Shadow and the Flame, was led by Brian Eheler, the first game’s director, and Sherman Dickman, while Mechner acted as a creative consultant. The game, like its predecessor, received critical acclaim and high sales, but the company fell on financial difficulties, leading to its purchase by The Learning Company, which later merged with US gaming company Mattel. On top of that, Mechner’s next game for Brøderbund, a point-and-click called The Last Express, was a financial failure, resulting in Mechner withdrawing from the company. Development for the third game in the series, Prince of Persia 3D, was given to Red Orb Entertainment, a former subsidiary of Brøderbund, with Mechner again working as writer and co-designer. The game was released in 1999, before the main bug checks could be carried out, and was a critical and commercial disappointment. The event resulted in the Learning Company selling its entertainment division to Ubisoft, the assets of which included the Prince of Persia franchise.